Faculty:
- Patricia Beachley, M.F.A.
- Brian Ferrell, M.F.A.
- Maureen Kochanek, M.A.
- Mary Kay Neff, S.C., M.F.A.
- David Stanger, M.F.A.
- Sarah Tinnick, M.F.A.
Learning Objectives: Graphic and Interactive Design
- Develop technical skills and self-discipline to facilitate the iterative ideation process.
- Practice risk-taking as an iterative process in artmaking
- Display creativity, imagination, and growth in studio art production and approaches to problem-solving.
- Identify the broad chronology of art and the traditions of Western and non-western art.
- Examine and question the theories and assumptions of art history and contemporary art criticism from a variety of disciplinary viewpoints.
- Analyze and contextualize art objects from a variety of cultures with sensitivity and understanding of cultural relativity.
- Provide a critique of one’s own design solutions and of the works of others by describing orally and through written interpretations the technical applications, design principles, and design movements.
- Utilize constructive critique dialogue and feedback for improvement.
- Express an informed understanding of professional practices and the designer’s role in the society.
- Initiate one’s own learning and growth through study and involvement in professional organizations.
- Articulate the impact of art on one’s life as a means of personal growth and self-expression and explore artistic expression as a reflection of both personal and cultural views.
- Employ a high level of technical proficiency by using computer software and hardware for print, ePublishing, web design including interaction design, user interface or user experience design to create professional design solutions culminated in a professional digital portfolio.
- Practice professionalism through apprenticeship/internship.
All art students are evaluated in the sophomore year for a formative review. Students complete and present a portfolio of work to be reviewed during the spring semester of the sophomore year by the art faculty. Upon successful completion of this evaluation, students continue through their major coursework.
The graphic and interactive design major at Seton Hill displays appropriate and measurable objectives. The Liberal Arts Curriculum of the University enhances the major. Majors are encouraged to minor in a related area, e.g., entrepreneurship minor in the business administration program.
All candidates for the Bachelor of Fine Arts degree in graphic and interactive design must complete the Liberal Arts Curriculum requirements, the capstone assessment requirement, and the required major courses.
The capstone assessment includes the completion of apprenticeship, resume, senior project, artist statement, artist talk, and senior group exhibition completed in the SAR 480 section for graphic design. The senior project involves developing an entirely new body of work for the senior exhibition, to be developed in consultation with the graphic design faculty during SAR 480 .
A minimum of 120 credits is required.